Courses Taught

Poetry Machines: Computing, Culture & Creativity
An introduction to computing and literary studies is organized around the design, programming, construction, and implementation of a poetry robot. Taking inspiration from what is likely the first work of digital literature, Christopher Strachey’s love letter algorithm for the Manchester Mark 1 computer in 1952, students in this course will explore the relationship between literary expression, romantic desire, and computational procedures while gaining first-hand experience in algorithmic design and robotic construction (2023).

Data and Methods in Digital Culture 
A close look at the premises and impact of methods in digital culture research, the course offers insight into theoretical aspects of these methods, and the opportunity to apply them creatively. The amount and types of methods discussed and implemented will vary from semester to semester, but may span both quantitative and qualitative methods, such as creating and handling of surveys, critical discourse analysis, digital ethnography, native digital methods, action research, creative aesthetic approaches, transformative methods, and speculative use of digital archives. Students will produce either a comprehensive reflective text (semester paper) about the interplay between method and empirical data, or a practical creative artifact using these methods (2024).

Introduction to Visual Communication Design
An introduction to graphic design as a form of visual knowledge production and communication. Historical and contemporary cultural literacy is emphasized. Print and screen- based projects familiarize students with the process of problem discovery, creation, setting, and solving (2012–2023).

Typography
An introduction to the core principles of typography, this studio course takes students through a series of progressively complex studio assignments—supported by readings, informal lectures, and brief software tutorials; a solid foundation for practicing purposeful and expressive typography (2017–2024).

Branding
A studio-based course building on the use of color, type, image, and design principles, students establish consistent, identifiable, and meaningful brand/identity systems. Students learn the process and principles used to design logos and assemble type, color, illustration, imagery, and graphic elements into powerful brand systems. Structured around hands-on projects and exercises, students are guided through the design process and introduced to the strategy and ethics of branding (2022).

Production for the Graphic Designer
Advanced studio in graphic design for sharpening production and packaging, design research, and problem solving skills in order to create unique messaging and connections. Other areas of focus include: brand strategy, design functionality, points of entry, interaction, and user experience (2019–2020).

Motion Design
An advanced, studio-based visual communication design course exploring traditional and experimental narratives over the fourth dimension of time. Students will learn Adobe Premier and After Effects, as well as stop motion and projection techniques. Storyboards, animatic and final rendered shorts will be developed for multiple major projects. Advanced skill sets include narrative development, title sequence design, type in motion, visual effects, character design, and production techniques for animation (2023—2024).

Creativity in the Age of Artificial Intelligence 
This project-based course will allow students to explore existential and ethical questions at the intersection of creativity and artificial intelligence. Students will learn how to integrate text-to-image software, large language models, and other deep- learning software into a creative practice. The assignments in this course focus on using these technologies to cultivate artistic visions in tandem with material approaches such as typography, photography, image editing, painting, projection, and fabrication. Through studio and design projects, the course explores the far-reaching impact of these advanced technologies on art and design, focusing attention on topics ranging from the possibilities of democratizing artistic practice and exponentially expanding the speed and volume of human creative output, to concerns over copyright infringement, environmental impact, human vs machine creativity, and bias within datasets (2024).

Art Appreciation
Chronological survey of art and design from historic to contemporary works; cultural literacy is emphasized (2018).

Adobe Software for Graphic Designers
Adobe Creative Suite for graphic designers: Illustrator, Photoshop, InDesign, AfterEffects, and Premier. Students learn to use Adobe software more effectively in a hands-on learning environment (2012–2015).

MFA Seminar
Advanced graduate seminar wherein students work to produce a cohesive body of work. Historical and contemporary cultural literacy is emphasized (2018–2023).

MFA Thesis Chair
Graduate students work to advance their graphic design graduate-level thesis work, producing a cohesive body of work that is exhibited in the Grunwald Gallery of Art (2020–2022).

BFA Seminar
Advanced undergraduate thesis/capstone seminar wherein students work to produce a cohesive body of work. Historical and contemporary cultural literacy is emphasized (2018–2022).

BFA Thesis Chair
Undergraduate students work to advance their graphic design undergraduate-level thesis work, producing a cohesive body of work that is exhibited in the Grunwald Gallery of Art (2020–2022).